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Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Obsidian Hawk
RONA Corporation RONA Directorate
971
|
Posted - 2014.10.01 17:12:00 -
[1] - Quote
I only use my cap for moving ships around so........ this doesnt bother me.
However, I can see the tears of hotdroppers and super cap pilots all around me. We needed a big nerf to super caps and this will do it! |

Obsidian Hawk
RONA Corporation RONA Directorate
971
|
Posted - 2014.10.01 17:23:00 -
[2] - Quote
Retar Aveymone wrote:The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that?
Then they can put on big boy pants and fly out there like everyone else did, have organized fleet ops and escorts to move cargo out there like everyone else did.
0.0 can afford to get off their butts and do hauler escorts to move people out there. If you are in an alliance then you should work at one.
My first 0.0 experience was moving my corp out of branch and escorting 2 full iteron V's from K8- to NGM in the drone regions. 53 jumps of 0.0 goodness. And how did i get out to k8? I loaded up an atron with the clothes on my back and flew out there like a bat out of hell.
|

Obsidian Hawk
RONA Corporation RONA Directorate
974
|
Posted - 2014.10.01 17:37:00 -
[3] - Quote
It looks like everyone rage quitting are CFC, N3 and PL.
In other news, smaller alliances, and other groups that only dreamed of 0.0 w/o being subject to the blue dohnut overlords are now getting ready to move out there. |

Obsidian Hawk
RONA Corporation RONA Directorate
984
|
Posted - 2014.10.01 18:35:00 -
[4] - Quote
You could reduce the jump fatigue timer by 50%
you know 1 + (Light years * 0.50)
Also the jump range should be 7.5 light years.
This will stll greatly nerf power projection but still make capitals useful. |

Obsidian Hawk
RONA Corporation RONA Directorate
986
|
Posted - 2014.10.01 18:38:00 -
[5] - Quote
Also i have read a lot of posts i can see PL actually coming out on top of this as the power alliance, mostly because all the PL members I know I met back in 06 and 07 out in cloud ring or drone regions or in branch. They still remember doing large escort fleets from high to null or null and back with freighters. With experience and vet status they will easily adapt to this change
CCP can we get the nano phoon back then :D |

Obsidian Hawk
RONA Corporation RONA Directorate
986
|
Posted - 2014.10.01 18:44:00 -
[6] - Quote
How about this CCP Greyscale
Change the decay from 0.1 to 0.25. That is still a reasonable rate and will still keep capitals roaming slowly.
Rather than a 5 day cool down timer on some it will change it to about 2 days. Which is still a big hit to capital jumping...... But not as severe.
Dont go full blown harsh, do more like a kick to the shins and stepping on feet. |

Obsidian Hawk
RONA Corporation RONA Directorate
991
|
Posted - 2014.10.01 18:45:00 -
[7] - Quote
WAIT WAIT WAIT WAIT WAIT WAIT!!!!
What about player built stargates????
Did all of 0.0 forget about this change coming?
CCP what about the player built stargates that are coming in conjunction with the capital change?!?!? |

Obsidian Hawk
RONA Corporation RONA Directorate
991
|
Posted - 2014.10.01 18:50:00 -
[8] - Quote
I would like to remind to all the 0.0 ragers -
Player built Stargates, going from 1 end of your territory to the other in 1 jump! |

Obsidian Hawk
RONA Corporation RONA Directorate
1026
|
Posted - 2014.10.01 20:52:00 -
[9] - Quote
I would like to remind people of player stargates that are coming soon. Linking key loints of you null sec empire closer together so you can jump you caps faster |

Obsidian Hawk
RONA Corporation RONA Directorate
1029
|
Posted - 2014.10.01 21:01:00 -
[10] - Quote
Ding ding ding. History class is now in kids.
Did you know that Goons, BoB and ASCN. Had stupid huge e.pires before super caps, jump bridges and hot drops? How many years did they hold territory?
These people became big because they worked as a team. For logistics, for building and conquering. So you caps are getting nerfed. You have one month to use your brains to find a solution around this. Maybe like do the pony express and have one jf jump into system, trade with a lerson in their alliance and make the next jump doing a series of chain jumps to make the delivery. |
|

Obsidian Hawk
RONA Corporation RONA Directorate
1045
|
Posted - 2014.10.01 22:18:00 -
[11] - Quote
Want to hear a true story about me? When i was in Frege i flew a resupply hauler from jita to ngm in the drone region without jump bridges or pos bridges. Instead my ALLIANCE came out and escorted me until i got to home base. So thats called teamwork. Granted the logistics was hard, but we did it. And people enjoyed doing that more than ratting. Logistics ops were anniying but were fun since we were working as a team to accomplish something. |

Obsidian Hawk
RONA Corporation RONA Directorate
1050
|
Posted - 2014.10.01 23:05:00 -
[12] - Quote
Ok so here is the tl;dr of constructive ideas.
Have a fatigue cap. Make it 2-5 hours or something.
JF range should be increased.
Cool down on fatigue should be .25 instead of 1.
Fatigue should scale based on the size of the capital, not a flat rate.
Jump range should be between 6-10 light years.
Additional skills to speed up cool down timer on fatigue. |

Obsidian Hawk
RONA Corporation RONA Directorate
1060
|
Posted - 2014.10.02 01:10:00 -
[13] - Quote
Thread recap.
Rage and more rage. Curiosity and praise.
Useful suggestions and comprimise.
- implants or modules to increase range or decrease fatigue
- change the calculations to be less harsh
- scale fatigue based on ship size the bigger the ship theore fatigue
- rage quit
- more long range gates for deep 0.0
- jump range of 7.5 - 10 ly based on ship size rather than the flat 5 ly.
|

Obsidian Hawk
RONA Corporation RONA Directorate
1075
|
Posted - 2014.10.02 05:48:00 -
[14] - Quote
Ok so here is my post again summarizing everything.
But first let me say, everyone that sells their mains and cancels their accounts before this lands is an idiot and will regret doing that, because these changes ARE NOT FINAL CCP always reserves the right to change things before deployment.
That being said im going to list off the list of compromises and counter proposal to CCP
1. Jump range issue.
5 ly cap is bad. We can all agree on that.
Solution #1 - scaled jump range for each type of ship I will list max ranges. which should be fair. And to keep it simple i used whole numbers.
Carriers, JF, Rorquals - 12 LY
Dreads - 10 LY
Super Carriers - 7 ly
Titans - 5 ly
Solution #2
A new item in either a mid slot, low slot or rig slot; Maximum 1 fitted at a time that provides a bonus to jump range. Bonus will be based on the ship you are flying and will be % based T2 versions of this module will be a 50% increase of the T1 version.
2. Jump Fatigue
Cooldown timers are good, but the current math is a bit extreme.
Solution #1 - scaled fatigue based on the ship you are flying. I will use the same formula as a base for the adjustments.
Titan - 1 + (LY traveled * 0.1) - standard ccp formula Super Carrier - 1 + (LY traveled * 0.15) Dread - 1 + (LY traveled * 0.2) Carrier - 1 + (LY traveled * 0.25) JF, Rorqual, Black ops - 1 + (LY traveled * 0.35)
This favors logistics ships over combat ships, because lets face it logistics is a pain in the arse at times.
Solution # 2 - New implants and boosters that reduce the amount of fatigue you get from the distance traveled.
Names for implants might include, Alarm Clock, Yawn, Dream Booster names might include, NoDoze, Surge, Jolt, Coffee, Tweek, or SUPER CAFFINATED QUAFE!
However there needs to be a downside to boosters, I think an appropriate downside is significant increase in isotope and cap usage.
Soultion # 3 - Make the fatigue a flat rate base on the type of jump.
Type may include Local - within constellation Constellational - within the region but outside the constellation Regtional - outside your region.
Solution # 4 - Make an absolute cap on how much fatigue you can get, cause as it stands you can get several years of fatigue within a week.
3. Cap ships using gates
This goes against EvE canon set forth in the chronicles. Stop that!
4. Pod jumping
Get your ship into low sec with a nice clone vat on it have all your new members do that. Fly out to null space and then have them self destruct. And set up regular jump schedules.
------------
To my fellow EvE players, these are some fairly balanced solutions. If you like them PLEASE quote which ones you like and say I like this for balance or something along those lines.
Whining, saying you quit blahh blahh blahh will not get CCP to listen. If you want them to listen you must always present your case like a lawyer and convince them why their idea is bad. I have presented my case, and I have offered several solutions which go along with CCP's ideas but are not as harsh as cutting off everyone's limbs.
SO AGAIN,
If you like any of these ideas, quote them, post them and offer feed by of why this or this isnt a good solution.
Thank you for your time today and CCP I do hope you will consider these solutions as a more reasonable balance to nerfing power projection and capital projections.
Regards Obsidian Hawk Capital pilot since 2008
|

Obsidian Hawk
RONA Corporation RONA Directorate
1078
|
Posted - 2014.10.02 06:24:00 -
[15] - Quote
Alinder Ray wrote:today i will un-sub my paid 14 accounts
ACT un-sub in protest of these changes, stop buying plex's,
Do your part to preserve a game you love!!
maybe then they will take heed of these posts
if you have that many accounts you actually have other problems. |

Obsidian Hawk
RONA Corporation RONA Directorate
1080
|
Posted - 2014.10.02 07:35:00 -
[16] - Quote
I posted reasonable balance bac on page 129. Why not read that and support that? |

Obsidian Hawk
RONA Corporation RONA Directorate
1099
|
Posted - 2014.10.02 16:02:00 -
[17] - Quote
Ok so here is my post again summarizing everything.
But first let me say, everyone that sells their mains and cancels their accounts before this lands is an idiot and will regret doing that, because these changes ARE NOT FINAL CCP always reserves the right to change things before deployment.
That being said im going to list off the list of compromises and counter proposal to CCP
1. Jump range issue.
5 ly cap is bad. We can all agree on that.
Solution #1 - scaled jump range for each type of ship I will list max ranges. which should be fair. And to keep it simple i used whole numbers.
Carriers, JF, Rorquals - 12 LY
Dreads - 10 LY
Super Carriers - 7 ly
Titans - 5 ly
Solution #2
A new item in either a mid slot, low slot or rig slot; Maximum 1 fitted at a time that provides a bonus to jump range. Bonus will be based on the ship you are flying and will be % based T2 versions of this module will be a 50% increase of the T1 version.
2. Jump Fatigue
Cooldown timers are good, but the current math is a bit extreme.
Solution #1 - scaled fatigue based on the ship you are flying. I will use the same formula as a base for the adjustments.
Titan - 1 + (LY traveled * 0.1) - standard ccp formula Super Carrier - 1 + (LY traveled * 0.15) Dread - 1 + (LY traveled * 0.2) Carrier - 1 + (LY traveled * 0.25) JF, Rorqual, Black ops - 1 + (LY traveled * 0.35)
This favors logistics ships over combat ships, because lets face it logistics is a pain in the arse at times.
Solution # 2 - New implants and boosters that reduce the amount of fatigue you get from the distance traveled.
Names for implants might include, Alarm Clock, Yawn, Dream Booster names might include, NoDoze, Surge, Jolt, Coffee, Tweek, or SUPER CAFFINATED QUAFE!
However there needs to be a downside to boosters, I think an appropriate downside is significant increase in isotope and cap usage.
Soultion # 3 - Make the fatigue a flat rate base on the type of jump.
Type may include Local - within constellation Constellational - within the region but outside the constellation Regtional - outside your region.
Solution # 4 - Make an absolute cap on how much fatigue you can get, cause as it stands you can get several years of fatigue within a week.
3. Cap ships using gates
This goes against EvE canon set forth in the chronicles. Stop that!
EDIT : - make a module that allows them to use a gate, and maybe put a fuel cost per jump
4. Pod jumping
Get your ship into low sec with a nice clone vat on it have all your new members do that. Fly out to null space and then have them self destruct. And set up regular jump schedules.
------------
To my fellow EvE players, these are some fairly balanced solutions. If you like them PLEASE quote which ones you like and say I like this for balance or something along those lines.
Whining, saying you quit blahh blahh blahh will not get CCP to listen. If you want them to listen you must always present your case like a lawyer and convince them why their idea is bad. I have presented my case, and I have offered several solutions which go along with CCP's ideas but are not as harsh as cutting off everyone's limbs.
SO AGAIN,
If you like any of these ideas, quote them, post them and offer feed by of why this or this isnt a good solution.
Thank you for your time today and CCP I do hope you will consider these solutions as a more reasonable balance to nerfing power projection and capital projections.
Regards Obsidian Hawk Capital pilot since 2008 |

Obsidian Hawk
RONA Corporation RONA Directorate
1099
|
Posted - 2014.10.02 16:10:00 -
[18] - Quote
Moloney wrote:Oh and please, for the love of God, do NOT add modules / drugs / what ever to manipulate the jump fatigue.
Why not this will encourage more industry and more drug production. |

Obsidian Hawk
RONA Corporation RONA Directorate
1104
|
Posted - 2014.10.02 19:35:00 -
[19] - Quote
CCP Greyscale.
I introduced a proposal for fatigue based on the type of ship you are jumping rather than a flat rate back on pages 129 and 175. Would you consider this before implementing fatigue? It seems unfair black ops have the same penalty as a titan pilot.
If you think about it an econom terms. Titans are the elite 1% and black ops and anyone that uses bridges in regular ships are the 99%. A flat penalty hurts everyone and not the few that it actually should hurt. |

Obsidian Hawk
RONA Corporation RONA Directorate
1104
|
Posted - 2014.10.02 20:00:00 -
[20] - Quote
Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on. |
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Obsidian Hawk
RONA Corporation RONA Directorate
1105
|
Posted - 2014.10.02 20:07:00 -
[21] - Quote
Kalissis wrote:Obsidian Hawk wrote:Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on. Already agreed on 5ly, I would even say 4 but meh. Everything else should be as already stated by Mr. EveSavior aka. CCP Greyscale.
personally i dont agree with the flat 5 ly. I think it should be scaled on size and role of ship. Ie rorqs and jf should be 7.5 -9ly imo. And carriers which are more logi than attack have a range of 7. |

Obsidian Hawk
RONA Corporation RONA Directorate
1105
|
Posted - 2014.10.02 20:10:00 -
[22] - Quote
Kirasten wrote:Obsidian Hawk wrote:Stay focused everyone. Keep the balanced ideas coming in. If we work hard CCP will meet us half way with changes we can all agree on. ROFLMAO Keep thinking that.
You dont know me well. I was the one who spearheaded the movement to keep 3 fighter per carrier level on super carriers. |

Obsidian Hawk
RONA Corporation RONA Directorate
1107
|
Posted - 2014.10.02 20:18:00 -
[23] - Quote
I will keep saying it over and over fatigue should be scaled by ship size and not a flat rate. And the decay should be faster based on size too. Punish big ships not small ones |

Obsidian Hawk
RONA Corporation RONA Directorate
1109
|
Posted - 2014.10.02 20:38:00 -
[24] - Quote
Off topic it looks like the same 30-40 people keep posting regulaly. The fate of capitals might rest withthese people. |

Obsidian Hawk
RONA Corporation RONA Directorate
1111
|
Posted - 2014.10.02 21:46:00 -
[25] - Quote
I will keep saying it over and over. Jump range and fatigue should be scaled based on the ship you are flying. Not a flat rate.
Range Black ops > Rorqual > jf > carrier > dread > mom > titan |

Obsidian Hawk
RONA Corporation RONA Directorate
1111
|
Posted - 2014.10.02 21:54:00 -
[26] - Quote
McBorsk wrote:218 pages? Calm down, people.
I am calm and im trying my best to prvide reasonable comprimises |

Obsidian Hawk
RONA Corporation RONA Directorate
1113
|
Posted - 2014.10.02 22:09:00 -
[27] - Quote
The thread is slowing down. I think people raged themselves to sleep |

Obsidian Hawk
RONA Corporation RONA Directorate
1114
|
Posted - 2014.10.02 22:57:00 -
[28] - Quote
s73v3n2k wrote:- You just killed Eve online - Worst idea ever
- Fix Null sec because its stagnant, we're all getting bored and nothing is worth the risk anymore. You have made things too accessible to high sec pilots and now everything that made null sec worth while is gone. Rare mods, moon goo, faction NPC etc. If people can't be bothered now then they won't even bother to log in if you made this change.
I dont see officer mods dropping in high sec. I dont see moon goo in high sec. You did this to yourselves with coalitions and super cap blobs. Most high and low sec people dont want to be pets or slaves to n3 or cfc. But no one can compete with the big alliances amd take territory because the smaller groups cand field 70 titans and 300 moms like coalitons. |

Obsidian Hawk
RONA Corporation RONA Directorate
1115
|
Posted - 2014.10.02 23:29:00 -
[29] - Quote
Kirasten wrote:Obsidian Hawk wrote:McBorsk wrote:218 pages? Calm down, people. I am calm and im trying my best to prvide reasonable comprimises How many times can I say it. CCP will not compromise. Coming up with new ideas at this point isn't doing anything. They don't care. It doesn't matter how articulate your argument is, this is exactly what they want to do. Everyone crying over how hard their life will be doesn't make them want to change their mind, it makes them assured that these changes are exactly what they want.
You havent been playing long enough then. I have seen them make reasonable compromises. Ive seen them make unreasonable ones too. They have given us ample time to give feed back on the changes. So you can continue to be negative or post constructively like many others and work with them. CCP will listen, sadly a lot of changes happen because too much of the player base is silent. |

Obsidian Hawk
RONA Corporation RONA Directorate
1123
|
Posted - 2014.10.03 05:23:00 -
[30] - Quote
I am back, just got home from work and reading this thread there for most of the day.
@CCP Greyscale
I will keep pushing you for balance! Dont make jump range a flat number, make it scale for the size of the ship 10 ly being the max for JF and rorquals and 5 ly for titans with everyone else filling up the middle.
Also, please reconsider the fatigue for black ops and what not. Don't nerf their range
My other thought is, why not change WH spawn mechanics to offer more High sec -> Null sec wormholes or vice versa. Finding a wh from high sec to null is a lot of fun because you get the right system you can ninja some great anomolies. |
|

Obsidian Hawk
RONA Corporation RONA Directorate
1123
|
Posted - 2014.10.03 06:08:00 -
[31] - Quote
NobodyHolme wrote: So much win in one patch my computer might explode. Hee! (More seriously, this might cost a lot of subscribers, and they're the people who make those fights in null that draw in new people, but they're also going to be back at some point, and are worth no more than highsec mission runners or wormhole residents, or anyone else who's life will be significantly improved by the change, so thanks for having the balls to make this change CCP. (The whole monocle thing combined with "we might bring in premium ammo" was terrible, this one is just going to annoy the few people who'll actually lose out to it, and their hordes of obedient, easily led minions, right?)
Shush you, im fighting to save my blops and my carriers |

Obsidian Hawk
RONA Corporation RONA Directorate
1123
|
Posted - 2014.10.03 06:28:00 -
[32] - Quote
The Threadnaught |

Obsidian Hawk
RONA Corporation RONA Directorate
1123
|
Posted - 2014.10.03 06:46:00 -
[33] - Quote
@ CCP Greyscale
I have another arguement of why 5 ly max is bad especially for dreads. When people move out to a new area or want to take space, the jump range will favor the defender.
Sure you can slow boat it by using gates but....... You will see the dread fleet incoming hours before hand and can prep a defense long before. And those deep 0.0 places that will become incredibly hard to reach will be so entrenched you will not be able to remove them ever.
So please again consider scaling jump ranges based on the size of the ship. Keep super caps at 5 ly and the smaller caps have the longer range it doesnt need to be much hell at this point 8 LY would be enough. |

Obsidian Hawk
RONA Corporation RONA Directorate
1124
|
Posted - 2014.10.03 07:20:00 -
[34] - Quote
Eric Prinz wrote:I love this Dev Blog. I hope you will not allow JF to jump (in the future) more than 5 a.u. It gives meaning to develop local production in null-sec (instead of delivery of the entire market from Jita)
You do realize most systems are bigger than 5 a.u right?
Hell its 1 a.u. from the Earth to the sun.
Just sayin. |

Obsidian Hawk
RONA Corporation RONA Directorate
1128
|
Posted - 2014.10.03 18:12:00 -
[35] - Quote
Hold on guys i have over 20 pages of tears whining and ragequit to read still before i can post something contructives. So everyone stop posting until i read it all
k thx :D
|

Obsidian Hawk
RONA Corporation RONA Directorate
1128
|
Posted - 2014.10.03 18:24:00 -
[36] - Quote
Zhul Chembull wrote:Obsidian Hawk wrote:Hold on guys i have over 20 pages of tears whining and ragequit to read still before i can post something contructives. So everyone stop posting until i read it all
k thx :D
Then quit posting unconstructive nonsense like this right ? Your power of reasoning has humbled me.
I gave up trying to read it all and i have to leave for work in 30 mins.
So I leave with you this image of CCP's proposed changes to fanfest travel. |

Obsidian Hawk
RONA Corporation RONA Directorate
1129
|
Posted - 2014.10.03 18:46:00 -
[37] - Quote
Aliza Cosma Chupinskowa wrote:Two things that happen if you do your plans on that way.
First: I 'm looking activ for a new game
Second: yeah I can close a account with cyano chars. I have no need more because I can't traveling so much.. Good for me I save money bad for you CCP!
My suggestion:
- Increasing the distance between the gates, makes greater eve, the distans from system to system and constellations to constellation. I see no problem if full skilled subcaps stranded from time to time between the stars and not well skilled subcabs often.
- increased a little more the fuel consumption.
- set a timer similar to the one from which you announced but with different timers, he runs faster in space than on the safe station (significant faster of course). true the moto risk vs reward! (you see the all the funny possibilities that could happen if a cap fleet rest in space for faster travelling?)
- give titans the ability to make a shild like the PoS shild for the fleet. Inside this shild the timer runs not so slow as in a safe station and not so fast as in space a good middle way to make the jumpdrive ready again.
- rapid recharge the jump drive works in a PoS should not be possible.
Fix our game on the way that promotes and generate teamplay and involved more players to make a goal (that means in this case a long jump route). CCP think at least once about, it is not always the easiest way for you, that is the best for your customers, whose money you want to have. We want play, forming teams and fleets with much different roles inside, complexity and we want use our brain (from time to time) not simply reduction of jumprange with a stupid timer... risk vs reward... all i see is the easiest way for ccp and less fun for us.
Hi you must be new to the game.
There was a time when jump bridges didnt exist and jump freighters didnt exist, neither did orcas or wormholes. And guess what, BoB, Goons, Razor, CVA, ASCN, FREGE, SMASH/KILL and others had very vast empires that they all controlled.
Maybe get out of yoru capital ship and actually play the game. Hac's and BS's are more fun than flying coffins anyway.
|

Obsidian Hawk
RONA Corporation RONA Directorate
1132
|
Posted - 2014.10.03 23:13:00 -
[38] - Quote
In protest I say we all go to pf-346 and have one last epic super |

Obsidian Hawk
RONA Corporation RONA Directorate
1134
|
Posted - 2014.10.04 01:20:00 -
[39] - Quote
Shuckstar wrote:5. Trolling is prohibited. Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. Tell that to your staff for example my new signature 
What CCP greyscale said in you Sig is true. There arent many new ideas coming up anymore and the thread is going slow now.
So time to relax everyone |

Obsidian Hawk
RONA Corporation RONA Directorate
1137
|
Posted - 2014.10.04 02:56:00 -
[40] - Quote
This thread hit maximum rage fatigue |
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Obsidian Hawk
RONA Corporation RONA Directorate
1138
|
Posted - 2014.10.04 04:34:00 -
[41] - Quote
Petrified wrote:Zan Shiro wrote:all I want to know is..where the hell are my firesale caps at? Not seeing market slumps or buy/sell going of the hook
All you emo rage quiting players need to keep your promises and firesail your stuff off in the process. It's too early for any sales. If there are any it will be after the changes hit SiSi and if CCP leaves the proposed changes as is.
Wait till next week when CCP Greyscale releases the revised version of this dev blog. |

Obsidian Hawk
RONA Corporation RONA Directorate
1141
|
Posted - 2014.10.04 07:06:00 -
[42] - Quote
For those of you who are weekend pilots,
Here is what has been brought up already.
1. Taking territory as range is nerfed then places like Deklin and Stain become fortresses as it is too far to jump. 2. you can see capitals coming from 100 miles away now. 3. moving stuff to and from empire 4. Pod jumping has been addressed and HAS been updated in the dev blog, but refinement is still needed. 5. People have suggested various forms for scaling jump range. 6. People have suggested various forms for scaling fatigue 7. CCP Has addressed the maximum fatigue issue and will be setting a max cap 8. Everyone has suggested a different decay rate 9 Everyone IS RAGE QUITTING 10. Everyone is resubbing 11. Most alliances are currently buying up large amounts of capitals and stationing them in strategic location for fast responses. 12. CCP WANTS more feed back on black ops. 13. Your mom. 14. How good the tears taste. 15. THIS IS SPARTA! for pages 299-305. 16. Several people calling people who have played EvEtwice to 3 times as long noobs. 17. People posting maths to show CCP better methods for fatigue, decay and jump range. 18. Lots of people saying can i has stuff please? 19. Moon goo in 0.0 vs low sec.
Ok That recaps about the first 310 pages of posts. Join us this weekend for more tears and more love!
Also, dont forget to voice your opinions on module tiericide and how the new names suck. |

Obsidian Hawk
RONA Corporation RONA Directorate
1141
|
Posted - 2014.10.04 07:09:00 -
[43] - Quote
Code2200 wrote:I feel like everyone is freaking out over something that isn't even being tested right now. This is their current idea for what they are planning, yes however, its not on test servers yet so they have no way of actually seeing it play out in any form other then simulations. Which we all know never show the true form. Eve players have always pushed the limits of CCP's code and gameplay mechanics. So of course a simulation will not show them everything that is going to result from this. So instead of freaking out and saying you quit offer ideas and be calm. Wait for everything to get on the test servers cause only then will we all be able to see how the idea will play out and if it doesn't it gives CCP a chance to quickly change the restrictions before its released. The majority of you all are freaking out over an idea on paper and its stupid. All in all talk is cheap give them ideas and wait for actions!!!!
*hops off soapbox*
Actually they did this long before it hit the test server to get feed back so they can refine everything. Believe me if they didnt do this now and waited till it hit the test server things would have been 1000 times worse. |

Obsidian Hawk
RONA Corporation RONA Directorate
1151
|
Posted - 2014.10.04 20:51:00 -
[44] - Quote
So, incidently carrier sales are up...
Me thinks a lot of big alliances are prepping for the change and putting carriers in a lot of strategic systems and low sec for when the CTA comes they can get there fast in ceptors and hop into capitals. |

Obsidian Hawk
RONA Corporation RONA Directorate
1155
|
Posted - 2014.10.05 00:09:00 -
[45] - Quote
Remember coming up next week will be some refinements to everything. |

Obsidian Hawk
RONA Corporation RONA Directorate
1155
|
Posted - 2014.10.05 05:56:00 -
[46] - Quote
Kage S3kkou wrote:Since Corps & Alliances will be compelled have to produce what they need locally (everything from T1, to T2 & everything else that can be player produced) as a side effect of these changes,would CCP please given consideration to the following; 1. Allowing multiple stations per system. 2. Increasing the number of office slots in manufacturing and research stations in low sec & 0.0. 3. Seriously look at rebalancing the available minerals types and isotopes types in all the regions to support this changed focus towards industrial building & market creation in 0.0. Because current resource compositions do not support this and are only negated by importing these things from empire, due to the regions they are actually available from. Or is this intentionally part of the design? Lastly, not long ago it was said, I think by CCP Greyscale, that you wanted to remove T2 BPO's, yet given these changes & the need for them, to build required items/ships, is that still something CCP intends to go forward with in the future?
Thanks in advance for a reply.
1. why? 2. you have pos towers, and this is 0.0 deal with the risk. 3. looks like someone is going to have to escort freighters out to his little null sec area to have ample pos fuel. I would suggest you start stockpiling now
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Obsidian Hawk
RONA Corporation RONA Directorate
1160
|
Posted - 2014.10.05 15:33:00 -
[47] - Quote
Bezdar22 wrote:this game is no longer players MMO..
tons of old player will leave game just coz of this changes...
Just only out of CFC and N3. Oh wait.... |

Obsidian Hawk
RONA Corporation RONA Directorate
1161
|
Posted - 2014.10.05 16:33:00 -
[48] - Quote
Who will be post 7000? |

Obsidian Hawk
RONA Corporation RONA Directorate
1163
|
Posted - 2014.10.05 20:35:00 -
[49] - Quote
Can we make it to page 400 by the time CCP gets into work tomorrow?
Do we have enough tears to provide water to small nations?
Find out in 12 hours. |

Obsidian Hawk
RONA Corporation RONA Directorate
1167
|
Posted - 2014.10.06 00:32:00 -
[50] - Quote
remember there are high sec to null wh's an also you can chain wh's to high sec. Hell I've chained wh's to sansha space before |
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Obsidian Hawk
RONA Corporation RONA Directorate
1168
|
Posted - 2014.10.06 02:59:00 -
[51] - Quote
So what are the people in paragon soul and period basis are going to do now?
5 lys will make those regions in accessible |

Obsidian Hawk
RONA Corporation RONA Directorate
1171
|
Posted - 2014.10.06 17:59:00 -
[52] - Quote
I think people raged themselves into submission. The thread is slowing down. |

Obsidian Hawk
RONA Corporation RONA Directorate
1171
|
Posted - 2014.10.06 18:44:00 -
[53] - Quote
Rowells wrote:Vagris wrote:Josef Djugashvilis wrote:Obsidian Hawk wrote:I think people raged themselves into submission. The thread is slowing down. The quitters have done gone and quit  No characters left? all biomassed? people slowly realized they were arguing with their own alts.
Sad thing is, that might be true, if so, i think they have bigger problems than a jump nerf. |

Obsidian Hawk
RONA Corporation RONA Directorate
1174
|
Posted - 2014.10.06 23:01:00 -
[54] - Quote
CCP Greyscale.
We have reached maximum rage fatigue. You need to release a revised dev blog now with proposed revisions. Thats the only way to get more input |

Obsidian Hawk
RONA Corporation RONA Directorate
1180
|
Posted - 2014.10.07 05:28:00 -
[55] - Quote
We will be actively participating in the comments thread of this blog and listening elsewhere around the internet. These changes will be appearing on the Singularity test server in the next couple of weeks. We anticipate shipping them in Phoebe, which comes out in November. We are expecting to make follow-up adjustments in Rhea, in December. The medium-term shake-out of these changes will be very impactful on sovereignty-system changes we are anticipating making next year, so we are expecting to revisit all this again as the work on those changes progresses.
So I wonder how much will be revised between nov and dec. I ask we find a good balance now. |

Obsidian Hawk
RONA Corporation RONA Directorate
1185
|
Posted - 2014.10.07 22:20:00 -
[56] - Quote
So when can we expect an updated dev blog? |

Obsidian Hawk
RONA Corporation RONA Directorate
1187
|
Posted - 2014.10.09 05:22:00 -
[57] - Quote
Countdown to page 400, and 8000 posts! WOOO!
Also CCP you need to give another response now. Sorry but you have to, you cant be silent forever. |
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